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Pump Up Your Technical Knowledge
Listen and watch as industry luminaries bring you the latest on Java technologies
This session's speakers have created a new open-source game engine framework that utilizes the power of multi-CPU machines that is now common in many people's desktops and laptops. This engine, initially developed for Project Wonderland, can be used independently for creating games. The main difference between this engine and others is that it has multithreaded capabilities while still presenting a single-threaded programming model to developers. The engine supports JMonkey Engine graphics, model import via Collada, an event distribution system, a processor execution system, and a pluggable collision and physics system. The session presents the technical details of this game engine framework. It explores the complete game engine framework by using demos and code examples to present the details of each subsystem and concludes by putting all the systems together to build a simple game. Beginning and experienced game developers who attend this session will gain new insights into the possibilities of using multi-CPU systems. Other developers who want to visualize 3-D content by using game techniques will also find this new framework interesting and useful. Attendees of this session will get
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