A brief guide for developers with hot games for mobile phones
Do you think Banana Battle, the wireless game where people throw bananas at
each other, is kind of dumb? Are you bored
by Ringtones and Snake? Think you have a better idea?
If you do, there may be a very lucrative market for your mobile phone gaming
application. But cracking that market
will not be easy. Out there is a real-life jungle that you'll have to
navigate if you want to get your game to market
- and there be dragons there.
A Hot Market
There's no question that the market for games on mobile phones is heating up.
Datamonitor, a research firm based in
New York, says 200 million people will be playing Web games on mobile phones by
2005. It values the wireless gaming
market at $6 billion-a big jump from $3 million in 2000. In its "Global
Wireless Gaming" report, Datamonitor comments,
" While the number of wireless users will slow as mobile phone penetration
rises, wireless gaming represents a true
growth area. Of the 552.6 mobile users in 2001, 22% took part in wireless
games, which is expected to rise to 42% in
2006. Wireless gaming will come to represent a high value area of the wireless
market."
Rann Smorodinsky, the founder and vice president of Cash-U Mobile Technologies
is even more sanguine-he estimates that
the total number of users of mobile gaming services will grown more than
18-fold over the next five years, from 43
million to nearly 850 million users by 2006.
Most of those gamers will be using Java-enabled devices-specifically J2ME which
is fast becoming the de facto standard
for the mobile medium. According to an article published on this web site
earlier this year
(http://wireless.java.sun.com/getstart/articles/whyjava/) "As far as adoption
of J2ME, the prognostics are rather good.
Evans Data recently conducted a survey among 500 wireless application
developers, concluding that more developers will
use Java and J2ME to develop wireless applications (30%) than native C API/s
(Palm OS, PocketPC, EPOC) or even WAP."
Says Matt Wilson, Manager of the MIDLET Alliance for Seattle-based 4thpass --a
company that builds software for
wireless carriers in order to manage and deliver applications from the carrier
network to the device-"We're going to
see Java on every handset. Leading research houses such as the ARC Group in
the UK are predicting that Java will be
standard on all wireless devices by 2006-all the major carriers are endorsing
the technology."
Into the Breach
So you've got a killer mobile phone game, it uses J2ME and MIDP technology, and
you're looking for a market. Now what?
According to Dale Crowley, the CEO of NuvoStudios, "You already have the key
ingredient-a great product. A world
class, polished application is your best marketing tool. That means your game
has certain characteristics: It's 3D,
fun, and graphically pleasing. And, most importantly, it pushes the limits of a
limited device. If your game doesn't
take full advantage of every bit of technology embedded in the mobile phone, it
falls into the category of applications
that anyone can write-like poker and blackjack. Given the fierce competition in
this market, more conventional
applications will get lost in the shuffle."
4thpass's Wilson adds, "It's not easy to develop an action arcade game that is
30K or less, operates in 3D, and works
within the limitations of today's cell phones. But phones are adding
additional battery power, improved screens and
Internet connectivity, so it's only going to get better."
The Internet is very important, Wilson says. What both the carriers and the
users want are games that can be played
online against other subscribers. "People [are] going to want to buy these
applications because they're more fun, and
the carriers like them because subscribers use up big chunks of air time. They
both win."
Nuvo, which produces games for companies such as Disney, ESPN, Sony Pictures
Digital Entertainment (SPDE) and Mattel,
introduced a good example of a hit game at this year's Java ONE conference.
NuSpace is the first of its kind - a 3D
space fighter game for wireless phones that pushes the technology to the max.
Another recent Nuvo release is Nivla's
Quest complete which features multiple screens, monsters, treasures and more.
You can check them out at http://www.zingy.com.
Who Do You Turn To?
There are several avenues to explore as you prepare to market your game. There
are the device manufacturers (companies
such as Nokia, Ericcson, Motorola, Siemens, Samsung, and Sanyo), the service
providers, and a mixed bag of companies
that fall into the general category of aggregators.
Device Manufacturers
They are always on the hunt for outstanding wireless game applications and they
have set up developer sites to make
sure the cream rises to the top. You can sign up on the Web to join their
development programs. Each vendor puts its
own spin on the developer/manufacturer relationship, but, in general, you can
download an SDK, receive support, go to
conferences, enter chat rooms, and even test and certify your game.
For example, Motorola's Magnet Membership provides four levels of
membership-from the simplest Online Members where you
have access to online downloads and self-help forums, all the way up to
Strategic Members who have the top-tier
benefits associated with a strategic alliance with Motorola. Motorola's Mobile
Services Cafe brings developers and
carriers together online to introduce new wireless apps. Other resources
include advice on market strategies,
directories and repositories of tools, middleware, developer services, and an
applications directory.
Like Motorola, Siemens' Mobile Solutions Partnership Program offers developers
levels of membership-in this case, six
levels from an Internet Developers Village where you can get downloads, tech
information and access to SDKs, to joint
ventures and strategic partnerships at the high end. In addition to privileged
information on Siemens' JAPIs/SDKs,
Siemens also provides a certification program that allows external developers
to test their applications on the Siemens
Open Mobile Internet Platform.
Nokia offers the Nokia Software Market, a new sales channel operated by
Digitalriver, Inc. In March Nokia introduced
the Nokia 3410 featuring J2ME support, a 3D graphics engine and a Picture
Editor.
The other device manufactures have similar developers programs that you need to
investigate (see sidebar).
"Once you sign up for the developer's program, start going to conferences and
meet these people face to face," advises
Crowley. "This is a very crowded space, and you have to do everything you can
to stand out. A great product comes
first, but without personal relationships, even great products often don't make
it. Plus, the device manufacturers are
one of the prime roads into the carriers, another huge market."
The Carriers
"It's even harder to make contact with the carriers," Crowley adds. "You need
to attend trade show after trade show
such as E3 Expo, CTIA and Java ONE-in fact, every show where key industry
people are likely to gather, including
conferences that are not strictly focused on Java technology."
Sprint PCS is an example of a carrier with a broad-based developer's program.
After you register on-line you have
access to: tools and resources; the company's Wireless Application manager; a
platform to create, build and manage
applications; the Developer Forum to interact with wireless experts and fellow
developers; and an on-line newsletter
and other communications. Sprint also hosts an annual Application Developer's
Conference.
Verizon, AT&T Wireless, Nextel and other service providers have similar
programs. Check their websites to determine
the level of support and whether or not they are J2ME compliant.
However, you may be better off concentrating your energies on the device
manufactures-or, better yet, the aggregators.
Aggregators
Both Crowley and Wilson agree that the aggregator route is the preferred path
to marketing your game. The upside is
that the aggregators already have in place the networks and the distribution
channels that you need. The downside is
that they take a big chunk of the profits-up to 75 percent.
A few aggregator examples:
- Tira Wireless, a J2ME application provider to the carriers, has a
Developer's program that asks only that you
submit your game to them. If they accept your offering, they take care of the
rest-certification, end user support,
basic localization, provisioning, branding, marketing and sales.
-
nGame is looking for developers both to develop their own original game ideas
and to implement games based on designs
that it provides. The company says its titles are now distributed throughout
the world with over 500,000 registered
players.
-
Digital Bridges has established a global developer community for mobile
entertainment. It's UNITY program provides an
SDK and Java-based APIs for developing applications. See http://www.digitalbridges.com/newsite/site_resources/frames/db.
html
Java Wireless Developer Initiative
In this industry-wide wireless developer program, Sun collaborates with
industry leaders such as Motorola, Nextel, Nokia, Openwave, Siemens, Symbian
and Sprint to help developers create Java-based wireless implementations.
Supported technology includes J2ME, CLDC/MIDP, Java Card and PersonalJava.
Also, be sure to check out the sun.com/wireless website for valuable
information on Sun's wireless vision, strategy, products and services that
carriers and enterprise can deploy today. Enterprises, by the way, are looking
for wireless applications that will appeal to their employees. As a game
developer, you just may have an approach that will allow you penetrate this
huge market.
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