About the Book This comprehensive guide to wireless Java programming begins with an introduction of J2ME, the Mobile Information Device Profile (MIDP), MIDP applications (MIDlets), and a comparative discussion of the differences and similarities between the J2ME and Java Standard Edition APIs. These introductions set the stage for an investigation of how to create both simple and advanced user interfaces, including how to manage the device's screen, interact with users through event handlers, and create forms and gather user data. An additional chapter explores MIDlet's capabilities in interaction with the Internet over HTTP. The book concludes with chapters devoted to persistent storage on a device, creating a gaming application, performance tuning, and integrating XML functionality into wireless Java applications. About the Chapters Chapter 10, Performance Tuning, describes how to work with the constrained memory and processing power of a small device. Chapter 12, Protecting Network Data, describes the use of the Bouncy Castle cryptography API and includes source code for two complete cryptographic applications, both the client J2ME code and server-side servlet code. Ordering Information You can order this book from the following online book stores:
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