Chapter 5: Creating a User Interface
Copyright 2003 Apress. All rights reserved.
The Wireless Developer is pleased to present Chapter 5 from Jonathan Knudsen's book Wireless Java: Developing with J2ME, Second Edition
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by Jonathan Knudsen
March 2003
About the Book
Although Java is incredibly popular, the standard edition of Java is way too big and way too bulky to build applications for wireless devices such as the PDAs and phones. Thus Sun has released "Java 2 Platform, Micro Edition" (J2ME). J2ME has the potential to be revolutionary in the wireless space as Java has been in the server space. Wireless Java: Developing with J2ME, Second Edition includes coverage of the next version of programs for mobile Java devices. This second edition covers MIDP 2.0 and CLDC 1.1, and the new information will be distinguishable so you can still reference the book for MIDP 1.0/CLDC 1.0.
The book highlights include:
- Complete coverage of the Mobile Information Device Profile (MIDP)2.0
- Comprehensive coverage of MIDP 2.0's security features, HTTPS support, user interface enhancements, and sound
- All new material on the Media and Game APIs
- Includes advanced chapters on performance tuning, XML parsing, and cryptography
About the Chapters
Chapter 5, Creating a User Interface,
presents how to create a MIDP user interface using the abstraction method where the user interface is specified in abstract terms, and using the discovery method where the application tailors the user interface for the device at runtime.
Ordering Information
You can order this book from the following online book stores:
Apress
amazon.com
Barnes & Noble
About the Author: Jonathan Knudsen is a Java developer and noted author of several books, including Mobile Java, The Unofficial Guide to LEGO MINDSTORMS Robots, Learning Java, and Java 2D Graphics. Jonathan began his object-oriented programming career in Objective-C on the NeXT OS, soon thereafter suffering through a couple purgatorial years in Microsoft's Visual C++ before graduating to Java in 1996. He has written extensively about Java and Lego robots, including five books, a monthly online column called "Bite-Size Java," and articles for JavaWorld, EXE, NZZ Folio, and the O'Reilly Network. Jonathan holds a degree in mechanical engineering from Princeton University.
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